VR/AR, Simulation

By observing the results of the models in a simulation, one can glean pivotal information for research and development. Gaming incorporates both of these concepts and adds an additonal layer of complexity by allowing user input to affect the simulated system of models.

Training, VR/AR​

Teaching knowledge and skills through interactive experiences

Building engaging educational applications that incorporate simulations and scenarios for a variety of platforms including desktop, mobile, and virtual/augmented reality. 

Simulations​

Building virtual replicas of engineering phenomena to assess ideas and designs

Create representations of real-world systems or processes to perform simulations and evaluations of various scenarios, demonstrate fresh ideas, or even projections of the future under specific conditions.

Digital Twin, IoT​

Building digital replicas of physical assets that mimic their current state

Creating digital models of current or future real-world physical products, systems, or processes that effectively are identical to their source and can be used for simulation, integration, testing, monitoring, and maintenance purposes. Communication channels exist between the two entities to keep them synchronized, using such things as Internet of Things (IoT) sensors. 

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